

You need to be willing to put more into the game than if it was watching your whole body, but for Wii U adopters that do want a dance game and are willing to embrace the Wii Remote as the arbiter of your movements, more power to you. The same problems exist, and if you are fan that means you have already accepted these limitations, and that’s great. If you are already familiar with the series, then there isn’t much more that needs to be said. That same flaw continues to plague Just Dance 4 as it makes its move to the Wii U. That doesn’t mean the Wii (and Sony Move) games aren’t still fun, it just means that the games have an inherent flaw in them that has been highlighted by hardware better suited for this style of game. It just is, and there really isn’t much that can be argued against that.
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Without getting into a debate about the “best” hardware, the Kinect’s full body motion tracking is just better suited for dance games. The series needed more from you, it needed you to want to pull off the moves. It was easy to fool, and even in the best of situations the judging of your movements could be somewhat subjective. Of course, the game required that you hold the Wii Remote, and it judged all of your body’s movements based on this.

Using the Wii Remote, you mimic the dance moves of those on screen, and try to pull off perfect moves for a higher score. Ubisoft’s Just Dance series began its life on the Wii. If you are new to the series though, then you have a decision to make. If you already own Just Dance 4 on the Wii, then you have this game minus the few minor functions that have been added to the Wii U version, along with the slightly, very slightly, enhanced graphics. Dance games aren't as good on the Wii U as the Kinect
